标签: Icc

  • World of Warcraft: The population skyrocketed after the opening of ICC! Quest nerfs are planned

    The game population of WLK nostalgia suits has ushered in a large-scale increase. Although the number of players who passed the first day is not high, the enthusiasm of players is extremely high. And in response to the problem that the ICC group takes too long, relevant adjustments should have been planned. Picture On the first day of ICC opening, the WLK population rose by 50% because the official does not have any population statistics channels. We are currently relying on the demographic data of Bigfoot, so the actual number of characters should be more than the statistics. In the statistics of the first day after ICC opening, the number of active characters of WLK nostalgia suits exceeded one million again, reaching 1.158 million. The screenshot time is 18:00 pm, and the number will be much higher if you take the evening. Picture At the end of the HTOC a week before the ICC opened, the number of 24-hour active characters counted by Bigfoot was only 793,000. Picture This means that the population of WLK nostalgia suits has increased by about 50%. After the ICC opened, WLK’s population share of all occupations Next, let’s take a look at the proportion of all occupations, the total number of full-level characters 1.088 million. Among them, Paladins are the most numerous, and they are in the fault lead. The specific numbers are as follows: Paladin 225,000, Mage 127,000, Druid 118,000, Death Knight 110,000, Hunter 108,000, Priest 99,000, Shaman 94,000, Warlock 81,000, Warrior 70,000, Thief 51,000. In the early days of the opening of the TOC, we found three characteristics: the population proportion of Holy Knights increased significantly, and the population proportion of Death Knights decreased sharply. The population proportion of Warlocks decreased slightly, and the population proportion of Hunters increased slightly. Thieves were originally similar to warriors, but now they have opened a big gap, and they have firmly occupied the position of the most miserable profession in WLK. The ICC is difficult for a long time, and the number of active characters that have been weakened in the planned ICC has increased by 50% compared to the end of the TOC, but it does not seem optimistic compared to the situation of the first day of the ordinary TOC 1.90 million. The reason for this deviation is easy to understand, because the ordinary TOC is too simple, and many people may be able to take 10 cars on the first day of opening. There are no monsters in the group and the number of bosses is small, so it is quite simple to push in half an hour. The ICC is completely different, but it feels a little bit like Odur. It’s just that Odur has a difficult mode in the first week, which is more sad. Although the value of the ordinary ICC in the picture is not high, many bosses have complicated mechanisms, and everyone in the group needs to be sober, which increases the difficulty invisibly. For players who have never played before, the ice dragon and the lich king, the two bosses will not have a short time to open up the land. The idea put forward by the national server before is to “try to control the group book within 2 hours”. The adjustment of the ICC dungeon must have been planned for a long time, and it should be implemented as soon as next week. Nowadays, ICC generally has to play for more than 4 hours, and the fixed lineup after proficiency can shorten the time to about 2 hours. For the collection stone group, the non-hard rigid ice dragon LK can also be played more comfortably. The picture refers to Audur’s adjustment, the second week directly adds 15% buff, and the third week starts to weaken the little monster by 50% health points. ICC is also likely to follow suit. Xiao O thinks that it is good to weaken the little monster, at least so that everyone will not waste too much time in the little monster stage, and can concentrate on playing Boss. And if you directly open the buff, it will affect the difficulty after the H mode is opened in the future, which is not a good thing for some friends who want to challenge the original 0buffHICC.

  • World of Warcraft: ICC is about to open, and there are still so many equipment worth buying!

    The World of Warcraft WLK nostalgia service is about to open the ICC version, so when the new regiment and new equipment arrive, what other Odur and TOC equipment is worth buying? First of all, let’s take a look at the situation of HTOC. If the national service directly opens the H difficulty ICC, then the 258 equipment of HTOC is almost not of much value. The only thing that can be used all the time is the H death judgment of some professions, as well as the comfort of the H defeated in the healing profession and the H beetle jewelry of the tank profession. There is also the armor-breaking cloak of 272, which is the full version of BIS for some professions, and is definitely worth buying. The other 272 capes will be replaced by the 277 cape of HICC, but the improvement is not very large, and 272 has not been used too much problem. And if the national uniform only opens ordinary ICC, then the cape of 272 is still BIS, which can be used for a long time. Moreover, some 258 equipment of HTOC is also not bad, such as Wagley’s Wail and other equipment with the best attributes, but the 264 equipment of ordinary ICC is very small. In addition, some of the 252 equipment of Audur that is not redeemable also has a certain value, because the Scourge Stone of the Blasphemer can only be exchanged for capes, rings, necklaces and accessories. Like Night Boots, Crazy Arm Armor, etc., there is still a certain value.