World of Warcraft: Blizzard announces the launch of a built-in one-click output function! Automatic combat is comparable to hanging up

In December last year, World of Warcraft game director Ion HazziKostas said in an interview with PC GAMER that Blizzard will gradually limit plug-ins and WA, allowing the game to return to itself. And in the official wowcast program released by Warcraft recently, Blizzard has made substantial changes to this issue! Today we will learn about the “no plug-in” state that World of Warcraft will achieve in the future. World of Warcraft comes with damage output loop reminders and one-click output functions. The three members of this content are: World of Warcraft game director Ion HazziKostas, the president of the world’s top guild Liquid MAX, and World of Warcraft content author Dratnos. Picture Ion said that the current situation of World of Warcraft is more complex and difficult for beginners to use, and they may be at a loss in the face of a large number of skills. Most players are “forced” to download and use some auxiliary plug-ins or WA in the game to complete the reminder or execution of the skill output cycle, which also caused many problems. So in the upcoming 11.1.7 version, Blizzard has implemented two blockbuster features: skill output loop reminder and one-click automatic execution skill loop. The game comes with damage output loop reminder, replacing Heikili’s first skill output loop reminder function. Ion said that this will replace the role of Heikili class plug-ins. Highlight the next recommended skill button on the skill bar, so that players can do “which one is lit”. Picture players can choose whether to turn on this system by themselves. The skill recommendation will be comprehensively evaluated according to the player’s own state (such as energy value), surrounding environment, combat situation, etc., no matter which profession or specialization the player uses. And it will be constantly updated as the game version changes. All in all, this system allows all players, even if they play an unfamiliar profession for the first time, they will not be at a loss. Picture goes beyond the function of the plug-in, one-click to start “automatic combat”, followed by one-click to automatically execute the function of skill cycle. Ion said that this is a system that slightly exceeds the functions that the plug-in can achieve. After the player activates this function, as long as they bind a button, they can almost automatically complete the entire skill cycle. The picture system is based on the above skill reminder function. The difference is that after activation, it will automatically help you execute the recommended skills without any operation. This function is different from what we call one-click macros now, but it is somewhat similar to the “automatic battle” function of mobile games. As long as you activate the button, you don’t need to operate it anymore, and you can truly achieve one-click output! However, there will be a penalty mechanism for using this function, that is, the GCD will be slightly longer (+ 0.2 seconds), which can be different from manual output. Although there will be a large gap between the upper limit of automatic execution and manual operation of the picture, when the output is not too much pressure, or the intensity of automatic combat is enough to cope, this system is equivalent to hanging up. Blizzard will gradually limit plug-ins and enhance the game’s built-in functions. In addition to the damage output auxiliary features, Ion also talked about a lot of other things about limiting plug-ins. For example, he mentioned the arena. If players play in the arena without using additional auxiliary plug-ins, it is almost a gift. Blizzard will consider adding some additional features in the future to reduce the gap between the native UI interface and plug-ins, and limit the functions of plug-ins. As for the group, Ion said that the difficulty and complexity of the current PVE are indeed affected by plug-ins. Blizzard used to involve more mechanisms that require team cooperation, but the current group mechanism is more like eliminating players who are not skilled in using plug-ins. In the future, some permissions for plugins to obtain battle information in real time. picture

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