Official service maintenance date
※ The specific time may change depending on the maintenance situation.
8:00 a.m. – 4:30 p.m. on March 12, 2025
L map rotation
※ The map rotation will be carried out at 10 a.m. every Wednesday.
Date
Rotation week PC version
The first week March 12, 2025
The second week March 19, 2025
Week 3 March 26, 2025
Week 4 April 2, 2025
Formal service – ordinary competition
Regions that can independently choose the map – Asia, Southeast Asia
Other maps (Paramo, Vihandi, Karakin, Diston)
Rotation plan
The first week Allenger Sano Tygo Mirama Vikandi
The second week Allenger Sano Mirama Rongdu Karakin
Week 3 Allenger Sano Rongdu Tygo Tiston
Week 4 Allenger Sano Tygo Mirama Paramo
You can choose the area of the map independently – KAKAO
Fixed map Popular map (Mirama, Rongdu)
Rotation plan Other maps (Paramo, Vihandi, Karakin, Diston)
Rotation plan
The first week Allenger Tygo Sano Rongdu Karakin
The second week Allenger Tygo Sano Mirama Tiston
Week 3 Allenger Tygo Sano Rongdu Paramo
Week 4 Allenger Tygo Sano Mirama Vikandi
Randomly select the region of the map – North America, South America, Europe, Russia and the host version
※ When Tyston is included in the map lineup, the matching probability of all maps is 20%. The probability of matching fixed maps and popular maps in the first and third weeks is 22% each, and the probability of matching other maps is 11%.
Fixed map Popular map (Tego, Rongdu, Vihandi, Mirama)
Rotation plan Other maps (Thiston, Sano, Karakin, Paramo)
Rotation plan
The first week Allenger Rongdu Vikandi Mirama Karakin
The second week Allenger Vikandi Mirama Tygo Tiston
Week 3 Allenger Mirama Tygo Rongdu Sano
Week 4 Allenger Tygo Rongdu Vikandi Tiston
Official Service – Competition
Allenger (25%), Mirama (25%), Tego (20%), Rongdu (20%), Vihandi (10%)
The map lineup of the competition will be maintained for one season.
※ The new features and updates mentioned in this announcement may be changed or deleted due to BUG, in-game problems, player community feedback and other reasons. The pictures used below are taken in the development version, which may be different from the actual appearance in the official server. For your reference only.
The 8th anniversary of PUBG
Hello, players. I’m very happy to celebrate the 8th anniversary of PUBG with you!
From the moment we took the first step on a strange battlefield 8 years ago, every battle we experienced with everyone has been written into the history of PUBG. Every moment of fighting for survival, the joy and cheers after winning, and one story after another intertwined with war and friendship. Now it’s time to commemorate the past and celebrate this rare milestone moment!
For this year’s anniversary, we have prepared golden grenades, 8th anniversary third-level head robots, giant electronic screens, fireworks enough to light up the battlefield sky, and a party venue on board in PUBG. With their embellishment, the battlefield of PUBG will make people’s hearts beat faster, and the atmosphere of the party will become more exciting.
So, everyone, are you ready for the 8th anniversary of PUBG? Let’s enter the battlefield together and witness the opening moment of this golden party!
8th anniversary party
※ This content will be applied to ordinary competitions and competitions.
With the arrival of the 8th anniversary of PUBG, the birth point of the map also ushered in a swaying big guy – the third-level robot. You might as well try to throw a golden grenade at it before the game starts! Whenever you hit a certain number of times, the nickname of the hitter will be displayed on the electronic screen.
Clothing, screenshots, cartoon movies, PC games (ga) marked photos The content created by AI may be denied.
The 8th anniversary third-level head robot and golden grenade will appear at the birth points of all maps.
When it comes to parties, of course, fireworks are indispensable. The sky of the anniversary party will be decorated with beautiful fireworks, creating the best festive atmosphere for the 8th anniversary.
Screenshots, PC games, digital synthesis, and the content created by the picture AI shown by the sky may be denied.
There will be fireworks in the sky until the plane reaches a position where you can skydive.
An 8th anniversary banner was added to the plane.
Allenger’s ferry turned into an elegant boat party venue, and the two bridges and docks on the map were also decorated in the style of the 8th anniversary.
The content generated by the photo AI marked outdoors, sky, stomach, and water can be denied.
Outdoors, trees, sky, and buildings (ga) can be denied the content generated by the photo AI.
This building, which was originally intended for players to rest and secretly observe the enemy, has also been decorated for the 8th anniversary, and a cake has been prepared. Come and go to all over Allenger with your friends to hold your celebration party!
Outdoors, sky, tables, screenshots, and the content generated by photo AI can be denied.
In addition, in Allenger, you can also find gift boxes and commemorative containers with 8 balloons, as well as redressed street lights.
The content generated by the photo AI marked with text, outdoor, sky, and wood can be denied.
※ The 8th anniversary gift box will only appear in ordinary competitions.
The content created by the picture AI marked with text, can, container, and can may be denied.
Energy drinks and supply boxes are also specially packaged, exuding a festive flavor.
The content created by the photo AI marked with text, sky, outdoor, and advertising can be denied.
The 8th anniversary electronic screens have been added to Alenger, Mirama, Sano, Vikandi and Rongdu.
Players can also find a variety of 8th anniversary graffiti in Allenger, Mirama and Vihandi.
New Hall Music
To commemorate the arrival of the 8th anniversary of PUBG, we cooperated with the world-loved French electronic music group M83 to produce special hall music. M83’s masterpieces include “Midnight City” and other tracks, which are famous for their dreamy and cinematic music. I hope everyone can better complete the preparations before entering the battlefield with the music of the new hall!
Gunfight Laboratory: Shocked Lens Shaking 2
In this update, we have further adjusted the shaking mechanism of the new version of the hit lens launched in the 33.2 version of Gunfight Laboratory according to the feedback given by players.
Text, screenshots, PC games, furniture-marked photos The content created by AI can be denied.
Launch date
After the official service maintenance on March 12, 2025 – 8:00 a.m. on March 26, 2025
Details
Application mode: fierce battle mode
Perspective: 3rd person
Team formation: four rows
The types of weapon boxes provided at the beginning of the game are as follows.
Assault rifle, submachine gun, precision shooter rifle/sniper rifle, shotgun
※ Experience Gunfight Laboratory: Arcade points can be obtained when the hit lens shakes 2 times.
Change of the shaking mechanism of the hit lens
The shaking mechanism of the hit lens that I briefly met in Gunfight Laboratory: Hit Lens Shake 1 has ushered in the following changes in Gunfight Lab: Hit Lens Shake 2.
It reduces the dizziness caused by the movement of the screen in the shake of the hit lens 1.
In the future, the lens shaking effect will weaken with the increase of distance.
When the distance increases, the lens shaking effect caused by submachine guns and shotguns will be greatly weakened. Starting from 50 meters, the submachine gun will cause a lens shaking effect similar to that of an assault rifle.
The lens shaking effect caused by sniper rifles will also decrease with the distance, but at medium distances, it can still cause a very powerful lens shaking effect.
The basic lens shaking effect caused by assault rifles and precision shooter rifles will be slightly higher than that of the official uniform, but when the distance exceeds 100 meters, their effect will be reduced to a level similar to that of the formal uniform.
In the hit lens shaking 1, the lens shaking effect caused by VSS is the same as that of the 5.56 mm caliber precision shooter rifle; in the hit lens shaking 2, VSS will have the same lens shaking effect as a submachine gun.
Developer’s message: In January’s gunfight laboratory: hit lens shaking, we brought you a new hit lens shaking mechanism and received various feedback from players. After carefully confirming everyone’s opinions, we fully understood the inconvenience felt by everyone, and decided to conduct the second round of testing the shaking mechanism of the hit lens through the gunfight laboratory.
In Gunfight Lab: Hit Lens Shake 2, players will experience the further improved hit shot shake effect. While retaining the inherent characteristics of the shaking of the hit lens, we optimized the dizziness and other problems felt by the players in the last test as much as possible. The main change is the introduction of the distance system. The new lens shaking effect will decrease with the distance. We expect it to let players experience a more realistic bullet impact. On this basis, we have also listened to everyone’s opinions and moved the test stage of Hit Lens Shaking 2 to the fierce battle mode with a higher battle frequency and easier to feel the new system, so as to avoid players not being able to fully experience the test content while playing.
After this laboratory test, we will still carefully analyze the game data and actively listen to and think about the opinions given by players. I hope you can pay more attention and actively participate in the test. Your feedback is the greatest help for us to make the game better and better. Thank you!
Scene: Sano
The content generated by the photo AI marked with text, rugs, furniture, and interiors can be denied.
The content generated by the photo AI with screenshots, ceilings, interiors, and floors can be denied.
The indoor lighting of the buildings in the whole map has been optimized.
Arcade mode
※ The update will also be applied to the custom game.
Team elimination competition
The content generated by the photo AI with screenshots, clouds, sky, and trees can be denied.
Three new battlefields have been added.
Diston Arena
Vihandi Train Station
Sano Camp Bravo
With the implementation of the above changes, the probability of map selection has also been adjusted accordingly.
The destruction function has been added to the Sano battlefield.
Change of the starting set
The number of ammunition equipped with submachine guns has increased from 150 rounds to 180 rounds.
The secondary weapon of the submachine gun was changed from Desert Eagle to P92.
A laser sight has been added to the accessories of the submachine gun.
Fierce battle mode
The probability of battlefield selection has been changed from the original battlefield 50% and random battlefield 50% to random battlefield 100%.
The destruction function has been added to the Sano battlefield.
The weapon accessories available in the random weapon box have changed.
Assault rifle: flame arrester → muzzle retrection device
Suming gun: flame arrester → muzzle compensator
Precision shooter rifle/sniper rifle: flame arrester → silencer
A new random light machine gun weapon box has been added.
Available light machine guns: M249, DP-28
Weapon accessories have been added to the red supply airdrop.
At the beginning of the game, the player’s default throwing weapon changed from incendiary bombs to grenades.
The maximum number of people in the custom competition has been increased from 24 to 100.
Hot spot mode
The maximum number of participants
PC version: 48 people → 64 people
Props refresh
The refresh rate of the overall props has been reduced by about 15%.
Developer’s message: In this hot spot mode update, we have made some adjustments to the changes made when the mode was changed to resident mode. The number of participants was adjusted back to the previous state of the resident mode to further improve the excitement of the brawl in the hot spot mode. In addition, we have also adjusted the prop refresh rate back to the level when the mode was launched, so that players can better experience the fun of the hot mode when it was first launched. At the same time, we have also optimized the performance and hope that this optimization will bring you a better gaming experience.
Gameplay
Improved AI
AI has been revised, and their behavior has become more natural.
The difficulty of fighting with AI has not changed much compared with before.
Marry
Match teams that use the same language
Starting from version 34.2, the function of matching teams in the same language will also be introduced in the competition.
The content generated by text, PC games, screenshots, and digital composites can be denied.
In the future, when the random team opens the “Match Teams Using the Same Language” option above the Start Game – Competition – Game Mode selection panel in the lobby, the system will match the team members who use the same language as the captain.
When using this matching method, the match will not be canceled even if you wait for more than a certain amount of time.
Survival pass
The content generated by the photo AI with people, clothing, smiles, and human faces may be denied.
The new survival pass: the exciting team is now on the shelves! For details, please refer to the store announcement in March.
Set up
In the future, when players set the special effect option to the level below “super high”, the proportion of debris generated when destroying buildings in the Sano map will decrease.
With the implementation of the change, the performance load is expected to be reduced, but the performance effect will be simplified accordingly.
Special effect options can be changed in the Settings – Image – Advanced – Special Effects Settings interface.
UX/UI
※ The following updates will be applied to general competitions and competitions.
The content generated by the text and screenshots of the photo AI may be denied.
The content generated by the text, screenshots, courage, and cases can be denied by the photo AI.
In the future, the elimination or knockdown records of teammates will be displayed in the elimination information area directly below the screen.
In the future, when watching teammates, the screen will show the elimination information of teammates.
The visuality of the eliminated information has been optimized, and an X-shaped mark will appear in the new version of the collapsed icon.
White X: Regular elimination icon
Red X: The player himself or his teammates were eliminated.
Blue X: The player himself or his teammates eliminated the enemy.
Record – Game Record – Game Report – The elimination and knockdown icons on the summary page have also been adjusted accordingly with the above changes.
In the future, when entering the birth point, the UI of the number of participants displayed in the upper right corner of the original screen will be replaced by the new number of participants prompt message.
Random treasure chest props have added preview pictures.
In the future, players can click the “View More” button on the right to view the props after selecting the treasure chest in the preview interface of the random treasure chest.
In the future, in the warehouse – weapon page, players can hover the mouse over the battlefield trace weapon skin to check the total number of eliminations and the number of hit head eliminations.
In the future, when clicking to preview the growth weapon skin on the warehouse – weapon page, the player will move to the hiding place.
Except for individual props, all props on the workshop pass and survival pass page have added a preview button.
Main hall
Left and right switching buttons have been added to the banner picture in the upper right corner of the lobby. In the future, players can freely view the banner pictures they are interested in.
BUG repair
Gameplay
Fixed the problem that in the team elimination competition, if the player ends the round in the process of using the lifter, the player will not be able to use the lifter in the next round.
Fixed the problem that you can see the opposite side through the wall when using a specific expression.
Fixed the problem that players could not get ammunition when playing one-on-one arena games under certain circumstances.
Fixed the problem that the screen would turn abnormally when sitting on a motorcycle and turning 360 degrees in the first-person perspective.
Scene
The collision body, mapping, stability and other problems in the map of Sano and Vihandi have been repaired as a whole.
Fixed the problem that the difference in ground height of the highway near the Tat Mok area of Sano map would hinder the movement of the character.
Fixed the problem that smoke bombs could not release smoke on a specific structure in the Rongdu map.
UX/UI
Fixed the problem that the number of props held by the spectator from the perspective of the spectator would not be updated in time when the player discards his recovery props or throwing weapons.
Fixed the problem that the blue circle icon in the elimination message would be displayed abnormally from the perspective of the spectator.
Fixed the problem that in the sandbox mode, players can use the sandbox function to revive while watching the battle after the team is completely destroyed.
Fixed the problem that the player’s own elimination icon would not be displayed in the large map and the small map when the teammates watched the battle after being eliminated.
Fixed the problem that the scroll bar could not be manipulated in some areas of the record-weapon page.
Props and skins
※ Mold-wearing problem: When two objects intersect, one object will be blocked by another object.
Fixed the problem that the character would move in the opposite direction when the driver sat on the “Countach LPI 800-4” sports car and operated the steering wheel while looking back.
Fixed the problem that the ankle would become transparent when wearing Kerperos trousers and certain boots at the same time.
Fixed the problem that female characters would wear models when wearing police sneakers and specific underwear at the same time.
Fixed the problem of abnormal display of the sticker of lemon juice – helmet (level 2) props.
Fixed the problem that the sticker of the 6x scope looks cracked when the skin of the equipment [different color] Cyber Crisis – Mk12 (khaki with purple).
Fixed the problem that when players are eliminated in the team elimination competition and reborn, the rare skin modeling special effects of the growth weapon skin are sometimes not displayed.