According to the news, Apple has restarted the development of solid-state buttons, not only for iPhones

IT Home reported on May 30 that according to blogger broke the news today, Apple’s internal codename bongo project restarted, not only iPhone, Apple began to explore tactile button solutions for the entire product line, including iPad and Apple Watch.

According to the blogger’s previous revelations, the Bongo project refers to cutting off all physical buttons, that is, solid-state buttons with haptic feedback that have been revealed by many parties.

According to the news, Apple has restarted the development of solid-state buttons, not only for iPhones
According to the news, Apple has restarted the development of solid-state buttons, not only for iPhones
The blogger previously said that the progress of the iPhone solid-state button project, the production cost is not a problem, but the problem of mistouch still exists, and the responsiveness cannot be perfectly guaranteed. Apple is also tweaking the tactile design and long-term reliability of the solid-state buttons to ensure that they provide a similar and satisfying experience as traditional buttons, while also maintaining a consistent key experience across each device in mass production, which Bongo will put on hold for a while before the above is perfected.

According to the news, Apple has restarted the development of solid-state buttons, not only for iPhones
According to the news, Apple has restarted the development of solid-state buttons, not only for iPhones
Analyst Ming-Chi Kuo has also said that due to the inability to overcome technical problems before mass production, the two high-end iPhone 15 Pro series (Pro & Pro Max) have canceled the solid-state button design that the market has paid close attention to and changed back to the original physical button design.

IT Home noticed that in iOS 18, Apple added a physical key pressing animation, when the user presses the volume button and the power button, a “squeeze animation” will appear at the position of the button, and the animation effect can be adjusted according to the user’s pressing frequency.

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