World of Warcraft: Ride of Punishment to No. 1 in the world, fly non-stop to the 20th floor, and complete the Smolderflame Rift in 25 minutes

After the 11.15 turbo of World of Warcraft went online, one profession soared into the sky. Before, it could only play fifteen or sixteen layers of the Great Mystic Realm, but now it can actually complete twenty layers of the Great Mystic Realm in a limited time, and accidentally hit the world’s first. Although the Retaliation Cavalry was a very popular profession, its performance at the top had always been very average. The top Retaliation Cavalry was 2-3 levels lower than the top players of other professions, and could only shake prestige at the lower level. The typical high lower limit and low upper limit were considered an awkward profession, but it was the same from today onwards. Moreover, this team with the Punishment Cavalry not only challenged the 20-layer Dark Flame Rift, but also succeeded in the 20-layer rich mining area in a limited time, which fully proved that the Punishment Cavalry can also play high-level. Of course, the Punishment Cavalry only had more than 3,300 points, which was almost the level of the 15-layer full time limit, and it was more than 500 points away from his teammates. It was still a bit outrageous to fly directly from the 15-layer to the 20-layer level, which was questioned by many players. However, this was not the main point. The main point was that there were indeed players who used the Retribution Rider to successfully time-limit more than 20 secret realms, and even took the least time in the world, winning the first place in the world. This fully showed that the Retribution Rider now had the strength to fight high-level players, and there was obviously still room to fight after the 20th floor, and it could also attack the 21st floor. Small probe tried it, this set of talent is indeed more simple and violent, the sword of holy light talent also helps to press the monomer, you can also try it, talent code: CYEAAAAAAAAAAAAAAAAAAAAAAAAAAYAAyssNzstsNGLzY22MbAAAAAAY2aamFDzM2mBz2wY2mZZbMDGmZsswGAAAZmZ2mlZbGAwGwAgBzwA final liquidation can be made a simple target macro easy to use: #showtooltip final liquidation/cast [@cursor] final liquidation is good, the rise of the scourge is introduced here, of course, whether the scourge can replace the evil DK or depends on the follow-up performance, the current installation and other online improvement, the 20-layer big secret realm is by no means the key, the small detective estimates that the 21-22-layer big secret realm is the place to test the quality of the high-end team, even if the output of the scourge can keep up, the survival ability is still not comparable to the evil DK, and the evil DK still provides a very good team damage reduction, from this point of view, the discipline of the horse is the punishment team Those who move forward with a heavy load.

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